Association for Behavior Analysis International

The Association for Behavior Analysis International® (ABAI) is a nonprofit membership organization with the mission to contribute to the well-being of society by developing, enhancing, and supporting the growth and vitality of the science of behavior analysis through research, education, and practice.


38th Annual Convention; Seattle, WA; 2012

Workshop Details

Previous Page


Workshop #W51
CE Offered: PSY/BACB
Using Physical Activity and Games to Enhance Learning, Social Skills, and Self-Control With Autistic and Typical Populations
Friday, May 25, 2012
4:00 PM–7:00 PM
4C-3 (Convention Center)
Area: PRA/EDC; Domain: Service Delivery
CE Instructor: Eitan Eldar, Ph.D.
EITAN ELDAR (Kibbutzim College)
Description: The presented model emphasizes the uniqueness of movement and games as ideal contexts enabling teachers and clinicians to design a challenging learning atmosphere for their students. The model is based on a series of scripts offering a simulation of real life situations. It can support a specific clinical goal such as developing self-control, support a school curriculum, or serve as an extended behavioral program for individuals/groups. The model has recently been implemented with autistic children, supporting communication and social skills on an individual level and as a preparation for inclusion. The rationale behind developing the model will be discussed, and specific behavioral procedures and principles supporting the model will be cited. In addition, the structure of the model will be described, followed by different examples of its optional implementation. Components of the model, modified during the past 18 years, will then be portrayed. The workshop will conclude with recommendations and examples for utilizing the model in a variety of educational and clinical settings applicable to various populations. Attention will be devoted to the potential of using these procedures as part of an individual program for ASD populations and for supporting their inclusion in the regular education system.
Learning Objectives: At the conclusion of this workshop, participants should be able to:

Explain the unique characteristics of physical activity and games as supportive learning contexts

Cite behavioral principles and procedures that enhance learning in these contexts

Present the general structure of the model and describe its components

Design various physical activities as clinical scripts serving specific behavioral goals

Use and modify observation forms to evaluate students' progress

Adapt the components of the model to different populations and programs

Explain the rationale of the model to parents and practitioners

Activities: This workshop will include a) a presentation of the theoretical background of the model, defining the rationale behind it; b) an open discussion of how physical activity can serve as a learning context; c) a video presentation illustrating the implementation of the model in various settings and in different cultures; d) active demonstration of games involving the workshop's participants; and e) planning trials, in which participants will practice activity and program design based on the model.
Audience: This workshop is appropriate for behavior analysts, teachers, consultants, lead therapists, line therapists, and students.
Content Area: Practice
Instruction Level: Intermediate
Keyword(s): Game, physical education, self-control, value education



Back to Top
Modifed by Eddie Soh