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Using Virtual Reality for Hiring and Training RBTs |
Monday, May 25, 2020 |
3:00 PM–3:50 PM |
Marriott Marquis, Level M4, Liberty I-L |
Area: OBM/AUT; Domain: Translational |
CE Instructor: Annie Elisa Escalante, M.S. |
Chair: Annie Elisa Escalante (BehaviorMe) |
ANDRES CHAVEZ (BehaviorMe) |
KIMBERLEY ANDREA ENLOE (Easterseals Southern California) |
ALYSSA KAVNER (Easterseals Southern California) |
Abstract: Behavior Analytic therapy centers use the assistance of hiring directors and recruiters more and more to find Registered Behavior Technicians to provide medically necessary treatment to individuals with Autism. The use of these positions are becoming more ubiquitous as our field continues to scale. Although helpful, recruiters and hiring directors have little to no experience with the day to day tasks of an RBT. This session will discuss the use of Virtual Reality exposure simulations in the use of disseminating what ABA treatment is, who this therapy can assist (e.g., individuals with target behaviors for reduction) and what are some of the expected soft and technical skills needed for this position. Also, this technology can be used as a training tool for new RBT recruits. Virtual reality allows for training directors to test and train new RBT recruits on the technical and soft skills used within a therapy setting, prior to placing said RBT on a case. The panel will also discuss the ethical ramifications when using this technology during the training and recruitment process and provide suggestions for future simulation creation and future case uses of this emerging technology within a clinical setting. |
Instruction Level: Basic |
Target Audience: BCBAs, BCaBAs |
Learning Objectives: After this session, Learners will be able to 1) describe the use of emerging technology in the dissemination of Behavior Analysis, 2) describe the multidisciplinary approach used when Behavior Analysts work within a growing company and 3) describe the strategies used when assessing and training new RBT recruits within a Virtual Reality environment. |
Keyword(s): Dissemination, Service Delivery, Training, Virtual Reality |
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