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Introductory Remarks |
Friday, November 8, 2013 |
4:00 PM–4:50 PM |
Regency Ballroom A & B |
Area: EDC |
Instruction Level: Basic |
Keyword(s): Digital education |
Chair: Janet S. Twyman (UMass Medical School) |
CE Instructor: Janet S. Twyman, Ph.D. |
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The Intersection of Behavior, Education, and Technology |
Abstract: It's not a matter of whether or not new digital technologies will revolutionize education--they are, have, and will continue to do so. Digital education is not just another fad or reform; it signals a major phase change in transforming teaching and learning. Tremendous synergy exists between disruptive developments such as personalized learning (individualizing education not just for instruction but also interest), learning analytics (using formative and summative evaluation to determine what works from students to schools), online, hybrid, and blended delivery models (which promotes greater instructional reach), gaming technology (the clear use of levels, badges, mastery, and goals in learning), and much more. Will behavior analysis add to innovation and lead early adoption, or simply follow along with the majority, or even lag behind? Tremendous opportunities exist for behavior analysis to lead and support vital change, and this conference offers an exceptional opportunity for behavior analysts to both learn about and learn how to transform education. |
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JANET S. TWYMAN (UMass Medical School) |
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Janet S. Twyman, Ph.D., BCBA, is a noted proponent of effective instructional practices. She is committed to evidence-based instruction and has a strong record in the transfer of instructional technology and developing web-based programs for wide-scale distribution. She has been a preschool and elementary school teacher, a principal and administrator, and university professor. As vice president of instructional development, implementation and research at Headsprout, she led the design, development, and dissemination of the company’s highly regarded educational programs, and oversaw program implementation in more than 1,000 public and private schools. Dr. Twyman has served on the boards of numerous organizations including the Cambridge Center for Behavioral Studies and PEER International. In 2007-08, she served as president of the Association for Behavior Analysis International. As associate professor of pediatrics at the University of Massachusetts Medical School/E.K. Shriver Center, she focuses her time on evidence-based innovations in education and the systems that support them to produce meaningful differences in learners’ lives. Dr. Twyman recently was named as the director of innovation and technology for the U.S. Department of Education’s national Center on Innovations in Learning. |
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Target Audience: Anyone interested in learning about digital education. |
Learning Objectives: Forthcoming. |
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Keyword(s): Digital education |
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Opening Address |
Friday, November 8, 2013 |
5:00 PM–5:50 PM |
Regency Ballroom A & B |
Area: EDC |
Instruction Level: Basic |
Keyword(s): educational pathways, Technology |
Chair: Janet S. Twyman (UMass Medical School) |
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Completing the Digital Puzzle: Increasing Access and Using Data to Improve Educational Pathways |
Abstract: Current models for teaching and learning have traditionally left many students underserved. Technology provides the opportunity to reimagine learning in ways that can adapt and personalize learning to the needs of all students and teachers. However, in order for that to happen some pieces of the digital puzzle still need to be aligned, including increased connectivity and access, new approaches to measuring effectiveness of technology tools, and new ways to use data to help teachers, students, and parents make better decisions about each child?s educational pathway. Mr. Culatta will discuss the work underway at the U.S. Department of Education to address these issues and offer recommendations to the field on where and how new solutions are needed to provide all students with engaging, personalized learning. |
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RICHARD CULATTA (U.S. Department of Education, Office of Educational Technology) |
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Richard Culatta is a leader in the field of educational innovation. He has experience in K-12, higher education, and workplace learning environments. As the director of the Office of Educational Technology for the U.S. Department of Education, his work focuses on leveraging open data to create personalized learning experiences for all students and promoting increased connectivity to improve access to education and make college more affordable. Before joining the Department of Education, he served as an education policy adviser to U.S. Sen. Patty Murray. Culatta�s previous work centered around leveraging social media to create effective large-scale distributed learning environments. As chief technology officer at CIA University, Culatta developed an online learning platform to extend learning opportunities to CIA officers worldwide. Before joining the federal government, Culatta was the director of operations for the Rose Education Foundation and learning technologies adviser at Brigham Young University, where he was instrumental in redesigning the teacher preparation program at the McKay School of Education. He began working with educational technology at the University of Rhode Island, where he co-taught the university�s first technology integration workshops for faculty. Culatta is passionate about accelerating innovation in education with a particular interest in games for learning, personalized learning, and open education. He recently launched EdStartup 101, a massive open online course (MOOC) to support new educational entrepreneurs in developing the next generations of apps and services for teachers and learners. As a former Spanish teacher, Culatta remains an advocate for bilingual education. He lives in northern Virginia with his wife and three children. |
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Target Audience: Psychologists, behavior analysts and educators interested in increasing the use of technology for education. |
Learning Objectives: Forthcoming. |
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Keyword(s): educational pathways, Technology |
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Technology Showcase |
Friday, November 8, 2013 |
6:00 PM–7:00 PM |
Regency Ballroom A & B |
Domain: Conceptual/Theoretical |
Chair: Erick M. Dubuque (Spalding University) |
Abstract: The Technology Showcase will provide a venue for conference attendees to learn about innovative technologies relevant to behavior analysis and education. Each featured Technology Developer will have an opportunity to present information about their product and its relevance to behavior analysis and education, in this session that is open to all attendees. Cash bars will also be available. |
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Autism Curriculum Encyclopedia - The New England Center for Children |
FRANCIS J. CICCONE (New England Center for Children) |
Abstract: The Autism Curriculum Encyclopedia (ACE) is the culmination of 40 years of research and practice conducted at The New England Center for Children (NECC), a leader in the fields of ABA and autism. The ACE provides an interactive database containing assessment tools, lesson plans, teaching materials, and student performance reports for over 1,500 skills drawn from the curriculum used at NECC. The ACE is designed to provide teachers, administrators, BCBAs, and school professionals with easy access to applied behavior analytic procedures and an effective and efficient way to aggregate and understand student performance data. Every lesson plan within the ACE can be customized to the learning profile of the individual student being taught. Thus, this web-based curriculum fills an enormous need for an easy-to-access, comprehensive, and rigorously tested resource allowing teachers and schools to provide effective and individualized services to their students. |
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(AI)2, Inc. |
ROGER D. RAY ((AI)2, Inc.; Rollins College) |
Abstract: (AI)2, Inc. offers cutting-edge educational and training software for college courses, laboratory simulations, and behavioral-services staff training. Products include 1) MediaMatrix - artificially intelligent online delivery engine for textbook content, adaptive tutoring, and mastery certification testing; 2) CyberRat - digital-video virtual reality simulations for operant response shaping, schedule effects and stimulus discrimination; and 3) Train-To-Code - adaptive expert system for training observation coding and behavior intervention skills. |
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DataFinch Technologies |
CHRIS KOOKEN (DataFinch Technologies) |
Abstract: DataFinch is the proud creator of Catalyst. The ABA data collection platform for iPad, iPhone, and iPod Touch. By far the most comprehensive system available. Users can enter data on the device, and that data is transmitted in real-time to our web-based portal for automatic, graphing, analysis and reporting. |
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Skills® |
ADEL C. NAJDOWSKI (Center for Autism and Related Disorders, Inc.) |
Abstract: Skills® is an online toolkit that provides: comprehensive assessment, curriculum, and IEP goals for early childhood to adolescence, positive behavior support planning for challenging behavior, and progress tracking. Our unique set of curricula includes 4,000 activities across eight areas: social, motor, language, adaptive, play, executive function (planning, problem solving, attention, remembering, inhibition, flexibility, and self-management), cognition (inferring private events/perspective taking), and academic skills. |
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Tucci Learning Solutions, Inc. |
VICCI TUCCI (Tucci Learning Solutions, Inc.) |
Abstract: Cloud-based Learner Folder: An ABA Performance Support System - "Performance Tools" are essential to the implementation of ABA Programming in any setting. Tucci Learning Solutions has developed the "tools" required for ABA Practioners to formulate, deliver, and monitor ABA Programming. Each Team member assigned to a case can access their learners’ programming via their computers or other devices. |
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Sponsor-Developer Posters |
Friday, November 8, 2013 |
7:00 PM–7:35 PM |
Regency Ballroom A & B |
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1. Facilitating Learning Through Online Technology: Fluency FlashCards Application |
Area: EDC; Domain: Applied |
VICCI TUCCI (Tucci Learning Solutions, Inc.), Kent Johnson (Morningside Academy), Kevin Suggitt (Chaos Creative) |
Abstract: The authors have created an easy-to-use, browser-based application that facilitates learning content. It takes online flash card applications to the next level by incorporating the SAFMEDS methodology that has been proven effective by years of classroom usage. The online Fluency FlashCards Application provides timed practices on learning information to fluency. Building upon an innovative, evidence-based learning method (SAFMEDS), perfected through decades of real-world use in diverse educational settings, Fluency FlashCards is a web 2.0 application. It allows users to practice learning information to fluency, beyond accuracy-guaranteeing retention, endurance and application of their performance. Learners can build flash card decks of up to 84 cards, and practice in deck subsets that are cumulatively reviewed until the learner reaches a fluency aim. Fluency is based upon the learner's rate of performance in one-minute timings. After each timed performance, data are plotted on a Timings Celeration Chart that automatically appears. The best of the day's timings are plotted on a Daily Celeration Chart that also automatically appears after the day's timed practice sessions. Shuffled cards pass through a series of decks on the way to meeting the fluency aim. A unique feature tracks latency data for each card. Cards whose performance latencies are below the average latency required for a deck continue to appear in timings, giving a learner an opportunity to practice beyond accuracy to fluency. |
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2. Discovering Behavioral Intervention, a Web-Based Interactive Guide for Parents of Children With Autism |
Area: EDC; Domain: Applied |
RICHARD K. FLEMING (University of Massachusetts Boston), Elaine Gabovitch (UMass Medical School), Melissa C. T. Maslin (UMass Medical School), Maura Buckley (UHealthSolutions), Elise A. Stokes (University of Massachucetts Medical School) |
Abstract: Behavioral intervention (BI) is an evidence-based approach for teaching critical developmental skills and preventing/treating challenging behaviors in children with autism spectrum disorders (ASD). Parents of children with ASD are often unprepared to communicate knowledgably with professionals as BI services are arranged. Online courses may help parents understand the fundamentals of BI such that they may better participate in treatment decisions, evaluate outcomes, and conduct interventions. Such courses are apt to be most effective if they are developed and delivered in concert with parents, based on good behavioral instructional technology, and made clear and engaging with interactive media, and made available "any time, anywhere." The course has a unique feature of "parent guides" who offer honest advice and share experiences with ABA and their child/family. These personal connections are valuable for connection to content and learning. This poster will describe the development and evaluation of the 10-module course, Discovering Behavioral Intervention: A Parent's Interactive Guide to ABA, designed to provide an effective online education in BI for parents of children with ASD. |
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3. Mobile Data Collection and Discrete Trial Instruction: Evaluating ACE Data Entry |
Area: EDC; Domain: Applied |
UTAH W. NICKEL (New England Center for Children), Cara Grieco (New England Center for Children), Chata A. Dickson (New England Center for Children), Theresa Cerrone (New England Center for Children), Theresa Passmore (New England Center for Children), Kelly L. McConnell (New England Center for Children), Renee C. Mansfield (New England Center for Children) |
Abstract: With the proliferation of wireless mobile devices, computer technology is reaching deeper than ever into the classroom. As we consider digital tools for streamlining and enhancing our work with students we should pause to evaluate the effects of these tools. At a behavior analytic school for children with ASDs we are evaluating the ACE Data Entry mobile application (Mobile condition) against a more traditional paper-and-pencil approach (Paper condition). Mobile data entry provides the benefits of (1) allowing teachers to avoid manually entering session data into a web-based curriculum system, and (2) synchronizing data into this system as they are collected. Intertrial interval (ITI), latency to consequence delivery, and latency to data recording were collected from videos of four teachers conducting discrete-trial instruction sessions, in a controlled setting. There were no significant differences across conditions in any of the three measures. A second observer scored 38 percent of recorded sessions and interobserver agreement was greater than 99 percent. |
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4. If They Can Say What You Do, They Will Do What You Say |
Area: EDC; Domain: Applied |
DAVID A. ECKERMAN ((AI)2, Inc.; University of North Carolina, Chapel), Roger D. Ray ((AI)2, Inc.; Rollins College) |
Abstract: Train to Code (www.ai2inc.com) is a software "shell" that displays a user's video linked to an expert's description of the events occurring in the video. The expert specifies start/end times for up to 10 types of repeating events that the expert sees in the video (continuous coding). A trainee then learns to correctly code each event as it occurs (entering one code for each occurrence). The trainee is initially prompted with the name of the correct code, but these prompts are faded in order to achieve independent (unprompted) coding. Thus the trainee achieves a high level of inter-observer agreement with the expert. But, if the trainee learns to code the behavior of an ABA provider, we consistently find that they are also able to successfully DO these protocols themselves when given the opportunity. Several studies document this transfer from learning to accurately describe to accurately carrying out these procedures. Implications are drawn for the potential of this training in the certification of behavioral skills and as a method for preserving treatment integrity through effective staff training. Train to Code thus provides important tools for ABA skill training. |
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5. Using Apps to Promote Reinforcement Strategies and Functional Communication |
Area: EDC; Domain: Applied |
JOSEPH P. MCCLEERY (Children's Hospital, Boston), Andy Bondy (Pyramid Educational Consultants), Lori Frost (Pyramid Educational Consultants) |
Abstract: Two crucial areas associated with the education of students with special needs involve the provision of adequate reinforcement to promote learning and focusing on critical communication skills. This presentation will demonstrate apps that help teachers maintain high rates of reinforcement and provide visual strategies for students associated with setting educational "deals" with teachers. We also will demonstrate apps that promote key communication skills including requesting and learning to wait. Furthermore, since icon selection is central to the use of various apps, we will describe an app that helps promote picture discrimination and has initial research support on its effectiveness. Finally, there is a great deal of interest in the use of various apps to fully replace PECS. Issues related to teaching initiation as well as transitioning from PECS to devices will be reviewed. |
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6. An Online Teaching Machine Based on Skinner's Work in the Area of the Technology of Teaching |
Area: EDC; Domain: Applied |
VICCI TUCCI (Tucci Learning Solutions, Inc.) |
Abstract: In 1958, B. F. Skinner proposed the notion of utilizing Sidney L. Pressey's "Teaching Machine" to arrange optimal conditions for self-instruction. Skinner wanted the student to take an active role in the instructional process. His version of a teaching machine was based on his work in the area of the technology of teaching. He and several of his colleagues isolated many of the instructional practices that facilitate learning and instruction. The author has designed an "Online Teaching Machine" based on Skinner's research in the area of the technology of teaching. The Teaching Machine is a time-proven behavioral science and information technology combined in an online teaching system as intuitive as it is powerful. The online teaching machine is an interactive e-learning platform that can be customized for anything from college coursework to workplace training. Educators can make the most of their content by delivering their courses online. Using the latest web 2.0 technology, their courses are accessible to their students from anywhere in the world, and they can log in and manage the system from anywhere. The Teaching Machine is an intuitive, easy-to-use interface for managing student profiles and access, grading and approving completed work and adding/editing content. All information is kept secure and confidential using. Some critical features of the Teaching Machine: 1) Active Student Responding (ASR), 2) Immediate Feedback, 3) Provisions for Fluent Student Performance, and 4) Behind the Scenes Data Collection on Each Student's Performance. |
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7. Learning ABA! |
Area: EDC; Domain: Applied |
RICHARD W. SERNA (University of Massachusetts, Lowell), Richard K. Fleming (University of Massachusetts Boston), Harold E. Lobo (Praxis, Inc.), Cindy K. Fleming (Praxis, Inc.), Charles Hamad (University of Massachucetts Medical School) |
Abstract: Given the empirically validated success of behavioral interventions based on applied behavior analysis (ABA) for individuals with autism and other developmental disabilities, the demand for knowledgeable and skilled paraprofessional teaching staff is at an all-time high. Unfortunately, there currently exists a widely recognized shortage of such practitioners. What is needed is an efficient training curriculum that is specifically geared toward those at the paraprofessional level, one that does not require university enrollment. Such a training program must be easy to access, presented at a level that reaches anyone who may have little or no prior experience with ABA and be available anytime one chooses to access it. This presentation will describe an innovative program of research and development aimed at training paraprofessionals through the use of online distance training. The focus of the program has been on teaching fundamental knowledge and skills in behavioral intervention methods by simulating typical live mentor/mentee training. To help build skills, the program makes use of unique simulation exercises, in which the user directly interacts with an onscreen child from a first-person perspective. Program evaluation data from multiple studies will be summarized that demonstrate both knowledge acquisition and transfer of computer-based skills to live performances. |
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